

And as Yuri I had almost no attacking units to win that. And he went on attacking me with those two types of attacks. He attacked with 3 Kirovs, and directly after that with 4 Apoc tanks and 6 Rhino tanks. I almost lost towards a brutal Russian army. Now they do bigger attacks, attack with more variety naval units and picks their targets and unit mixes more carefully. Now I have learned how the AI works, just improved the AI alot. PS: The Polar bear has currently no cameo either. seems like that Tesla Cruiser uses the Tesla tank cameo.
Yuris revenge mod update#
I'm considering to add more stuff, especially into the Yuri army, I think it's lacking too much stuff.įirst I forgot to add the unit into the "VehicleTypes", that's why I didn't update this yesterday. Yuri War Factories still can't repair units, use the Grinder instead. Infantries (humans) can now heal in Barracks. Little longer sight than the old Soviet Attack subsīoomer submarine no longer acquires torpedosīoomer submarine now requires a Battle lab Little faster speed than the old Soviet Attack subs Mind controlling units no longer detect Allied spies (Yuri clone, Psychic tower etc). Prism tanks don't 'wtfpwng' everything now.įrance now perhaps constructs more effectively Grand Cannons. Vehicles can now be repaired in War Factory. Scorpion boats now detect 'stealth' instead. Smaller sight and slower speed than Attack dog. Meanwhile the Allied spies gathered the new soviet improvements and improved their own army.Ĭonsidering to limit high tier base defences (especially France Grand Cannon) into 3-5. While waiting for Yuri's strike forces, soviet engineers improved their exicting units and structures, also gaining some new units. When Yuri defected he took with him some of the Soviet technology, units and structures.
Yuris revenge mod mod#
Now this is what I have changed in my mod so far: Now the AI attacked me with Scorpion boats instead of Soviet subs, and they also trained polar bears when I attacked with spies! I recreated first my old mod, and now the AI works too. Its name is 0EC204BC-G use the find command to locate it.

Yuris revenge mod code#
Looking at the INI file, it appears that there is only team (or TaskForce, as the code calls them) that uses the Typhoon. I found some codes named "Yuri naval hunters" and "Yuri naval bombers", or something similar. It's just numbers and letters huge wall of text.

ModEnc is currently hosted at, administrated by the people listed here, and expanded and kept up to date by the community.Yes that's correct, there is an INI file called like that.īut it doesn't really say 'which' units each 'command' creates. The underlying technology is the MediaWiki-script, which also powers the various MediaWiki projects like Wikipedia, Wikiquote and Wikinews.Īlong the way, we hosted the controversial Who Is Who page, picked up RockPatch pages until they warrented their own namespace, and made sure every flag in The Guide has a page here. In addition, ModEnc not only covers the specific flags in the INIs, but also general information about the game, the engine, error messages, modding tools and the community itself.Īfter an idea of ComradeJ at the DeeZire forums in 2003, ModEnc was founded on Tuesday, at around 20:00 CEST by Renegade. The ultimate goal of ModEnc is to supersede DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide not because it is bad in any way, but because it is not being updated anymore, therefore not expandable, and, to be honest, it is partly outdated by now. We'd be more than happy to see a crew of TS, Generals or TW modders join us, to add content specific to these games and engines. While theoretically not limited to it, ModEnc's main focus currently is the modding of Red Alert 2 and Yuri's Revenge, mostly because the main contributors are YR modders. Due to its wiki character, virtually every user can add, update and improve the information displayed, immediately and directly online. The C&C Modding Encyclopedia is an open database of modding knowledge maintained by the C&C Editing Community.
